Phillip Lim - Sonic Flowers is an interactive sound installation for Phillip Lim showcase presented during Shanghai Fashion Week 2017.
By touching the flowers we produce sounds conducting small amount of electrical impulses to the main Arduino board. Max/MSP does the rest converting those impulses into musical tones.
The installation establishes a connection between human and nature in a dialogue that uses music, sound and touch as a language.
Fondazione Prada - My contribution to Extractive Visions, a series of visual essays part of the Finite Rants online project commissioned by Fondazione Prada to filmmakers, artists, intellectuals and scholars.
Modelled in Blender, Developed in Unity3D.
Lissajous is a real-time audio reactive graphics device (MaxForLive) and inspired by the work of Jules Antoine Lissajous published on Audiobulb Records in 2015.
A stunning visual algorithm investigates the relationship between sound and vision, chaos and order, closely related to astronomy, mathematics & physics. It explores the field of harmony and disorder and let the user dip into an elegant, dreamlike, minimalistic yet chaotic space which reflects the complex rules of the universe in all its abstract beauty.
The software shows sound oscillations as XY matrix functions and creates complex graphics curves. Lissajous graphically describes sound and allow observation of constantly varying signal voltage of two audio signals as function of time. Video generated by sound can be controlled in endless ways by giving to the user the possibility of a whole-new range of interactions.
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Emotional Gun is an exploratory scenario developed with Unity3D focused on sounds and vibes on the namesake music record baked by the sound artist Katatonic Silentio.
The Environment as the music aims at describing a post-apocalyptic yet lifeless world trying to detail the poignant and terrifying elements of the end, pushing the user to explore it.
Missed Dream is an interactive game installation presented at Tempio del Futuro Perduto in Milan during Cyberspeak event.
Made with Unity3D, interactable by playstation joystick.
Developing 3D Product configurators with Three.js/HTML/CSS and 3D Modelling in Blender.
Realmore Srl - For McArthurGlen Group, one of Europe's leading outlet owners and operators, I designed a personalised AR cinematic experience reconstructing the shapes, movements and sounds of the most fascinating animals in the maritime ecosystem. Visitors at Serravalle Designer Outlet experienced a unique immersion into the habitats of the marine animals.
Realmore Srl - To help Zegna's flagship shop in Milan to have more in-store engagement, I developed a 3D simulation of woodland settings under a heavy virtual snowfall intended to remind the visitor of the typical Christmas season.
The digital layer of 3D content covered the shop's shelves and rooms encouraging visitors to interact live with wild animals.
Realmore Srl - Interactive installation with LEAP Motion and Unity3D developed for BIOGEN Idec inc.