Phillip Lim - Sonic Flowers is an interactive sound installation for Phillip Lim showcase presented during Shanghai Fashion Week 2017.
By touching the flowers we produce sounds conducting small amount of electrical impulses to the main Arduino board. Max/MSP does the rest converting those impulses into musical tones.
The installation establishes a connection between human and nature in a dialogue that uses music, sound and touch as a language.
Lissajous is a real-time audio reactive graphics device (MaxForLive) and inspired by the work of Jules Antoine Lissajous published on Audiobulb Records in 2015.
A stunning visual algorithm investigates the relationship between sound and vision, chaos and order, closely related to astronomy, mathematics & physics. It explores the field of harmony and disorder and let the user dip into an elegant, dreamlike, minimalistic yet chaotic space which reflects the complex rules of the universe in all its abstract beauty.
The software shows sound oscillations as XY matrix functions and creates complex graphics curves. Lissajous graphically describes sound and allow observation of constantly varying signal voltage of two audio signals as function of time. Video generated by sound can be controlled in endless ways by giving to the user the possibility of a whole-new range of interactions.
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Fondazione Prada - My contribution to Extractive Visions, a series of visual essays part of the Finite Rants online project commissioned by Fondazione Prada to filmmakers, artists, intellectuals and scholars.
Modelled in Blender, Developed in Unity3D.
Missed Dream is an interactive game installation presented at Tempio del Futuro Perduto in Milan during Cyberspeak event.
Made with Unity3D, interactable by playstation joystick.